Hi,
I want to make a controllable bouncing ball. When jumping and landing, the ball should squash and stretch (scaling/animations).
-This didn’t work
To fix what you made, you need to connect to PlayFromStart, not play. You also need to revert it whenever you hit the ground- maybe put a check in tick to see if it’s on the ground, and if it is, play the timeline reverse from end.
And the scale should be starting from 1,1,1, not 1.8,1.8,1.8. The sphere you’re changing the scale of absolutely cannot be the scene component. Something else has to handle the collisions- sphere should just be the visual. Hit shouldn’t lead to another timeline- connect it to the same one as jump. Make sure you’ve actually created the line graph for “New Track 0”.
Also, it may be better to do this in tick using the acceleration of the ball dynamically rather than timelines.