Controll pawn actor on event tick unreal engine

I have a ball player that i want to control just left right. The ball keep jumping on entire game. I try two way using add impulse and set world location using time line. It just jump one time, but the problem is that i want to keep it jumping or bouncing with same height and speed. And the second problem is that if i set value of multiply variable 10-40 then it just jump down, and if i set it 50 then it jump keep moving upward. i don’t know why and the same problem with height variable.

i don’t know why and the same problem
with height variable.

You’re restarting the Timeline 60 times per second… Also, you need to choose one. You’re either using physics or moving things manually. Doing both will become an unmanageable nightmare quickly.

You did not include details regarding how this is going to be used; going by the description of:

I have a ball player that i want to
control just left right. The ball keep
jumping on entire game.

It’d be something along the lines of:

Image from Gyazo

But again, choosing the movement method would depend on many factors.

What value you gave to input axis left right. if i give 1 then it keep moving right side, if -1 then it keep moving left side. how can it move both side with one button. Possess for what purpose. Using possess is it not working if net is not on.

323993-screenshot-1.jpg

You can assign as many keys / values as you need. More info here:

how can it move both side with one
button

You need 2 buttons, how else would that work? 2 buttons but 1 mapping, as seen above.

Using possess is it not working if net
is not on.

Not sure what that means. What’s ‘net’ in this context?

net I mean - internet or mobile data.

Using possess is it not working if net
is not on.

Pawn possession has nothing to do with network connectivity.

I have no clue what you’re doing there, I’m finding it very difficult to understand what you need :expressionless:

  • have a separate camera not associated with the actor so both actors move independently

or

  • set the camera location to absolute

or

  • apply relative location to the camera only

instead of move ball my camera move left and right. How to detach camera movement and fix camera.