I’m sure this should be really simple, but I can’t figure out exactly how it’s done.
I have a UI I have built in a Widget Blueprint. I want to be able to make changes to it with key presses, for example pressing Space starts/stops something on the UI.
But in the Widget Blueprint itself, I can’t get a key press event. It seems one can only get those types of events inside a Player Controller Blueprint, or am I mistaken?
So I assume I need the key press to fire some kind of event in the Player Controller, which the Widget is listening for?
Would love some help to figure this out!