Control UMG navigation with input mappings

Hi there!

I’m a bit new to unreal so this question might be my lack of proper understanding of UMG and widgets in general, but I can’t seem to find clear instructions on how to control navigation in widgets and menus using inputs mappings.

Say that I have a dialog or a menu, for example, and it has options. I want to give my players the ability to select and choose an option using the keyboard (no mouse) or the joystick, so my first idea was to use the input mappings defined in the project settings, but I can’t find a way to do it.

For the keyboard specifically, I noticed that I can navigate the options using the keyboard arrows, and press buttons with the “return” key, but what about other key mappings like WASD for navigation and other action buttons that I defined for my game?