Hello, I’ve created a UI Menu that can be navigated with a gamepad or the keyboard arrow keys. This was done by setting the game focus to my UI widget.
However, because my game uses WASD to move, I feel like it would be more intuitive and feel more natural if the player could navigate the menu using WASD as well/instead of the arrow keys. Is there a setting, or perhaps method to do this?
I call FSlateApplication::Get().SetNavigationConfig(gameNavigationConfig); in BeginPlay, also works! Do you know how to change Confirm key from space bar to Enter? Thanks!