Control rotation on fps not follow the weapon

Well, when i try to look right and down with my weapons, it seems okay, but when i look up and down the cameras dont follow the weapon, does anyone had the same problem and know how to fix it?

Here is my blueprint:

And the problem:


The character mesh should be a child of the camera

Hey, thank you for reply, truly appreciate it, sadly it didnt work for me, or i didnt understood at all (im pretty noob at this)

Here how i changed it:

And the camera result: (as a beginner of the forum i can only reply with per one file)

you have two cameras.I don’t know which one you’re using.

See this default template.the mesh is a child of camera.so that when you rotate camera the mesh follows

Hey, hello again, after some time i manage to understand why, it was pretty dumb to be honest but it was related about the character mesh as a child, thanks for that truly appreciate it :slight_smile:

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No worries ,I was worse when begin learning

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