Hi, is it possible to pick up an object, but using the gyro inside Steam controller to move and rotate the object in blueprint preferably since i’m no programmer
Thanks!
Hi, is it possible to pick up an object, but using the gyro inside Steam controller to move and rotate the object in blueprint preferably since i’m no programmer
Thanks!
I don’t have a steam controller, but i remember seeing inputs being available for it. So you might want to check if you can add an Input Axis for the gyro in the Input settings of your Project.
I guess there might be an input for X and Y axis which would be similar to a normal stick and then you would have two axis events, one for X, one for Y with each a value from -1 to 1.
But that’s just guessing, since i don’t have such a controller ;_;
Thanks, i’ll try that tonight!
Ue4 doesn’t seam to recognizes the steam controller at all. If it wasn’t from steam (the exe) that is mapping everything for me, the controller wouldn’t work…
anyone was able to add the steam controller inside ue4 ?