I try to make Panzer Dragoon style game for Gear VR.
I start with base endless runner here:
Because I spawn enemies 360 degrees around player character, I need the HMD to rotate camera boom so that the camera does not lose sight of the player character.
I tried making custom camera controller that just track HMD as seen in screen shot. But camera is in fixed position moving around and you lose sight of character making it hard to play.
Thank you very much, I am using Unreal Engine 4.10
Do I need to write custom camera controller or will that result in same thing?
Please help thank you very much.
If you look at the Mesh from your character, it’s a component inherited from the class itself so trying to separate it from anything from the class is probably going to be next to impossible unless you delve deep into the engine source.
Hello aussieburger and thank you kindly for reply.
The camera I am trying for is something like this:
Images from
For my first try, I used this:
If I am not mistaken, your blueprint accomplishes the same thing.
I did not like this setting because player could move the camera so that the avatar is not visible. I always want the avatar on screen.
Thank you very much.
I also tried adding “dummy” avatar mesh but that didn’t work either, dummy mesh went off the railing.
I found a video that shows a camera that does what I’d like it to do whenever an object is clicked: