If you look at the Mesh from your character, it’s a component inherited from the class itself so trying to separate it from anything from the class is probably going to be next to impossible unless you delve deep into the engine source.
Hello aussieburger and thank you kindly for reply.
The camera I am trying for is something like this:
For my first try, I used this:
If I am not mistaken, your blueprint accomplishes the same thing.
I did not like this setting because player could move the camera so that the avatar is not visible. I always want the avatar on screen.
Thank you very much.
I also tried adding “dummy” avatar mesh but that didn’t work either, dummy mesh went off the railing.
I found a video that shows a camera that does what I’d like it to do whenever an object is clicked: