I’ve imported the Control Rig Sample Pack (latest pack, latest UE 5.1.1) into an empty 3rd person project.
When dropping in the Control Rig (Basic Biped) into a level I’m consistently getting the rig loaded up with the broken neck setup (see the reference screenshots).
Additionally the neck_01_ctrl seems to be marked as Animation Channel rather than Control?
All of this is pure content from the marketplace (unmodified)
What am I missing here?