Question: May I ask how I can string together 3 different morphs targets of an eye blink on a blueprint slider control? Morph “A” would be the first stage of a blink, then the Morph “B” would be the second stage of the blink as the eyelid wraps around the wide part of the eye and then the Morph “C” would be the last stage of the blink with the eyelid at the bottom. When I move the blueprint slider from 0 to 1, the 3 different morphs would blend/sequence together making a seamless eye blink. In short, I would like to string three different morphs to look like it is 1 morph sequence based on a slider. And animate the eye blink in Sequencer.