Yo, I’ve been experimenting a decent bit with the control rigs (4.25), since they seem like an appealing way to plot out animations in-scene, in-engine.
But one aspect I just can’t get to work is driving morphs with the controllers directly, so that I can for example set up a facial rig to run a couple simple morphs from.
Has anyone had any luck with driving morphs through the control rig system?
(As a disclaimer, I am able to do it by running morphs through a BP in the scene which force-updates the mesh. This does unfortunately mean that morphs only display during simulation or actual playback however.
(And it means that the morphs have to be driven directly from sequencer, which isn’t the most elegant approach. Not to mention having to set up the BPs to manually drive dozens+ of morphs.))
So I’m just curious if anyone has a way of driving morphs directly with the controllers in the control rig? Like some sort of Control Rig -> AnimBP approach that imports/exports values to drive morph?