Control Rig World Space?

Hey guy’s I’m trying to make something that I thought would be pretty simple. A blue print with a sphere mesh that automatically interpolates on the X axis via a control rig component. I recreated it in the latest version of unreal engine and found out that when I select “World Space” from this option it works perfectly.

But unfortunately my version of Unreal Engine doesn’t have this option available in the control rig component :

So I’m trying to manually convert my control rig to world space via nodes but I’m completely stuck and lost and scared. The setup I’m using right now is bare minimum but it works perfectly on components of my blueprint but not when I move the entire blueprint. and I’ve realized this is because the control rig itself is moving and this somehow messes up the movement.