Control Rig - using blendshapes / morphs

Is it possible to add some controllers for blendshapes/morphs to ControlRig? MetaHuman Rig uses bones to animate facial expressions and my character is using blendshapes… :confused:

Hi there,
It’s doable. There are two possible ways with control rig and one with an existing asset.

(1) UE4.27 - Add Morphs To Sequencer - (Tutorial) - YouTube
(1) UE4.27 - Morphs In Sequencer - (FK Control Rig) - YouTube

The third way, if your morphs match the 52 ARKit morphs with the correct naming, you can reuse the full control rig that comes with Windwalker Echo. Here is an example with a custom DAZ 3D figure, with UE4 skeleton and ARKit morphs.
DAZ to Unreal via Blender - My workflow (work in progress) - YouTube

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