I’ve set up a control Rig from scratch, created a dedicated level for animating, and am creating a level sequence per animation to keep things separate and clean. Once an animation is complete, I bake out the sequence to be used in my character animation blueprint. I’m also saving poses for the sake of ease.
This has worked really well until quite recently - version 5.3.2
For some reason, I’m now having a lot of issues with my foot controls:
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Controls will will move when they shouldn’t (between two identical keys)
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Saved poses sometimes do not apply to controls, which will snap back to their previous transform. This happens when using the ‘paste pose’ slider, regardless of what method I use to add the key.
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I can spam the ‘paste pose’ button and the controls will slowly but surely make their way to the desired transform - this can be keyed, but will revert when you close the editor. This happens on one particular control.
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Similarly, that same control does not return to its default value unless you spam the button, which will also be lost upon saving and closing the editor.
If I do manage to complete an animation, I can bake that animation and it will save correctly - it will also stay that way after restarting.
Editing the animation afterwards is the problem.
The only solutions I can think of right now is to get ALL of my animations done in one sitting, or leave the editor running until I get the animations done and hope I don’t get a crash. Neither are great ideas.
This has really put a stopper on my project - has anyone got any ideas on what I can try to fix this?