Control Rig Transform Issue Unreal Engine 5.4.4

Hello, could you please help me identify the issue? I’ve been trying to create a Control Rig after watching several tutorials where everything worked correctly. However, for some reason, when I apply rotation or movement to the controller for any object, the behavior becomes strange. At first, I thought the problem might be with the model’s skeleton, but I created a skeleton directly within the engine, and the same situation occurs. Thank you!