Hello, could you please help me identify the issue? I’ve been trying to create a Control Rig after watching several tutorials where everything worked correctly. However, for some reason, when I apply rotation or movement to the controller for any object, the behavior becomes strange. At first, I thought the problem might be with the model’s skeleton, but I created a skeleton directly within the engine, and the same situation occurs. Thank you!
Hi, hristachev! Thank you for posting as I am experiencing this exact same issue. I am also in 5.4.4 and did the same skeleton check and have found no error on my part. Are you following Kevin Freeman’s tutorial on YT? If so I commented on the video and directed him to this post. Perhaps we are experiencing a proper bug. Hopefully he will see this and weigh in here or in the comments of his video.
Which bone does SetTransform set? Did your Control affect the position of its parent bone, causing a recursive influence on the control?