Control Rig : Trace By Object Types or Trace Channel not working on skeletal mesh

Hope that bug was fixed in a 5.3.2 … but still the same, how is it possible ?

What’s the trace setup for collisions on the character mesh? Does it acknowledge traces and on what channel? Does the collision have query responses or only physics?

1 Like

I’ve always “false”, whatever the “trace channel” or the “object types”