I’m dynamically Spawning Face Shape Animation Channels in my Control Rig’s Construction Event, based on the morph targets found on a skeletal mesh.
It’s working great ! - But I have 1 problem - when the parent Control is selected, none of the spawned animation channels display their names.
Their names display correctly in the Rig Hierarchy & the Animation Outliner, but it would be nice if they’d display their names properly.
Here’s how I’m spawning them:
Here’s how they look in the rig hierarchy:
And here’s how they look when the parent control is selected (manually created Animation channels display their name here):