Control Rig Setup

Unreal 5.3.2: I imported a downloaded rigged character model and wired some animations created in Maya to create a basic controllable character. But now I wish to create a control rig, and apparently all of the joints have imported with strict world coordinates, and I’m trying to orient controls from the rig to the bones. But Google returns instructions with ‘select “Set transform controls”, but no such options appear in the menus instructed, and i can’t find their equivalent. How do I orient controls to my liking in the initial control rig setup?