Okay, something weird is going on in my control rig and I can’t seem to figure it out. I have a function in my construct event that loops over a given array of bones from my imported skeletal hierarchy. on each loop iteration I create an FK Control. This control gets added to a local array of controls. In the end of the function I use the “Set Transform Array” function to match the controls transform with the ones from the original bones. After that I call my “return” node where I output the array of FKControls for future reference.
The weird thing is tho, that my “Set Transform Array” node produces a Warning:
The number of transform (0) does not match size of the collection (5)
However, I am pretty sure the array of provided bones does match in terms of length with the array of generated controls. I took a screenshot for evidence.
I am desperately searching for help as I dont understand what I am doing wrong.