In Control Rig there is a Node that can Set Curve Value to all Morph Targets in the skeleton. Which is great for making controls for for them and making the animators happy. But instead of Morph Targets I’m using Pose Assets, only thing is they do not show up in the Control Rig to set their curves! Is there a way to do this? Am I doomed to use Morph Targets, why not the bone driven Pose asset? For context I’m using the 52 Face Shapes, but they are from a Pose Asset instead of morph targets. Faster to make changes if the Pose is not working.