Control Rig rotation interpolation problem

When I change pose of controll interpolation between frames isnt shortest path but contolate rotate 360 in all axis to target

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Same issue.
I see you asked this back in February… This is going to be a huge problem. As I guess its not getting fixed anytime soon.

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Same probskipoo.

I have same issue, anyone has any solution?

Are there any plans to fix this issue? There is a code in the engine code that improves rotation interpolation like the rotation interpolation of other general assets. Why is it not applied?
Doesn’t Epic want users to animate with Control Rig?