Is there any documentation how to setup the RBF Quaternion or RBF Vector nodes in Control Rig? I can’t figure out what to put into the targets plug
Here is some documentation: RBF | Unreal Engine Documentation. Apart from this I can’t help you, sorry.
Yes, that’s first hit on Google. But it doesn’t tell me which node I have to connect into the targets array in control rig.
Following that documentation, it seems like it needs this node:
But where’s that node? It doesn’t show up in the list I get on right-click
In Editor is called Pose Driver
Take a look at the Pose Process AnimBP for a MetaHuman, it’ll show how the setup is done and how the ROM animation is used to get the values for the corrective joints.
Ok, I got the answer.
Right click on the output of the RBF node, and you can set the wildcards. Then you can connect whatever you specified as the output
I would like to use these nodes instead of having to use the PoseDriver node but the RBFQuaternion node crashes Unreal 5.6.1 as soon as there is more than one target added. Anyone successfully used this node?