Hi, I am trying to make a procedural animation using control rig, but for some reason it only works when I run the application from the editor. If I compile the application and start it from its executable, control rig has no effect. I’m just learning to use this tool, so maybe I’m doing something wrong.
First I created a control rig asset from a mesh, then I added some bone transformations just for testing, finally I added the control rig node to the animation blueprint. Then I press play from the editor to test it and everything works fine, the animation and the modifications created with control rig blend perfectly, but when I compile the game and generate the executable the modifications applied to the bones using control rig have no effect anymore.
Am I doing something wrong? maybe I am skipping some step? maybe it is a bug in UE5 version (I am using 5.0.3)?
Thanks