Hello there,
Senior Unity dev here, fairly new to UE… I managed to get MetaHuman working with animations and specifics curve control (like eye aiming and blinking).
I’m now trying to apply (additive) a predefined Control Rig Pose at runtime, using BP (like expressions or visemes). To do so:
- I added a branch with an Apply Pose Cache of a Rig Pose type variable in the Face Control Rig of my character
- I added a Control Rig (class type of the previous Control Rig) in the AnimGraph of my character Face Animation BP and I exposed the expected Rig Pose variable as a pin and bind it to another Rig Pose variable of the Animation BP
The question is… how to set a Control Rig Pose asset from the /Common/PoseLibrary/Face/Expressions to this new variable? Spent almost 2 days on this, without success.
If possible, I don’t want to use a sequencer… BP only would be great.
Thanks a bunch.