I’m testing out Control Rig physics at the moment and noticed that the Physics Solver has collision “types”: All,Static,Dynamic,None. These seem to be the only available settings for collision which can result in some undesired collisions at runtime.
For example, if you place a box collision for the purposes for tracing only, even when set to a custom object type + query only + block a single trace channel. This box collision will still collide with anything simulated via control rig physics.
Is this intended behaviour? I’ve been unable to find a work around to this.