Hi, I was following the new control rig physics with world collision setup:
It mentions “You can explore the available physics functions to see what other properties can be modified as the rig runs.“
I am trying to see if I can modify existing bodies at runtime - using ‘Set Physics Body Collision Properties’ for example. If I put it into my forward solve, and specify a capsule collision, I can set its Length and Radius. The values that are there at the start seems to be final - I seem to be unable to update those during gameplay - to make a collider wider for example. Is this intended, or is there a way to modify those?