i saw that control rig can be thrown onto a skeletal mesh, is there a way to put a control rig on other objects? like say a blueprint with a camera in it, so you could build a camera rig?
or a buncha boxes, so you could animate some boxes for some reason without having to go to an outside program, like a https://www.youtube.com/watch?v=If1fTvwL7sw? type of thing?
yeah I was hoping to be able to set up a rig like I would in maya for a camera rig, then I don’t have to go back to maya
with an aim constraint thrown in as well, and ideally a way to control the fov with some control rig blueprints
is there a way to create extra attribute channels on a controller? or is it normally just translate rotate scale from these control objects?
I guess I can just use some simple bone rig with a hidden mesh and a socket for the camera