I’m following this video tutorial on using control rigs in UE5.
At 51:50 he drags the control rig into the scene from the content browser and it appears in the level. However, when I do the same, the control rig and its mesh are invisible. All I can see is the transform tool when I have it selected. If I drag the skeletal mesh into the scene, it shows up correctly.
For some reason, I can’t edit my original post, so sorry for putting this in a reply.
I don’t know if this is directly related or not, but the thumbnail for my control rig in the content browser shows the mesh offset from the controls along the Z-axis, but that is not reflected in the viewport when I open the asset.