I created a simpe arm IK setup for in-game mouse manipulation of my character’s left arm.
It worked as intended when I initially patched up the control rig. However, whenever i re-open the project and hit play, my character’s pose is distorted and my input does nothing. If i go into my control rig blueprint, detach my execution line and reattach/ re-compile it, it works as intended once again.
Is there something im missing here? Maybe some kind of control rig pose initialization on startup? floats are driven by mouse movement and promoted to new variables in my animation bp then connected to float parameter input pins in the control rig in the animgraph.