Hello! I’m just wondering if this is the intended behavior for control rig within UEFN. As you can see in the attached .gifs, the skeleton successfully updates in the Control Rig editor, but it remains static in the BP editor (does not follow animation of skeleton). Is there a way to make the control rig animate along with the animated skeleton? I figured that would be the default behavior but I must be doing something wrong. Thanks in advance!

