Is it possible to set bone scale and make the child bone react to this change via IK? So when a bone is scaled, the child bone adjusts its scale & rotation to match the new parent bone end location.
This is what I mean, I hope that it explains it well:
For now, this is what I try, before and after:
As you can see, the child bone scales as well and it doesn’t follow the parent bone end location. I tried to check the Enable Stretch in the Basic IK node, but then the whole leg deforms in a strange way and is misplaced even without any transform offsets.