Subject: Control Rig handles not showing in viewport (without Sequencer)
Hi everyone,
I’m working with a character that has a custom Control Rig set up.
I’ve placed the Skeletal Mesh Actor directly in the level (not inside a Blueprint), set the Animation Mode to Custom, and assigned my Control Rig in the details panel.
However, the control handles (gizmos/manipulators) are not showing up in the viewport, so I can’t move or rotate any body parts.
I’m not using Sequencer, I just want to pose the character directly in the viewport.
I also don’t see any “Rig Mode” or “Control Rig Edit Mode” options in the editor UI.
Does anyone know how to enable the Control Rig handles for direct manipulation in the viewport?
Thanks a lot in advance!