I don’t know where it started but i’m having this bizarre, frustrating, and time-wasting issue where, when animating a character in a level sequence by manipulating the control rig gizmos, just the act of left-clicking (to select) and holding causes the joint to begin “sliding” and rotating on it’s own; The behavior you would want to induce when you’re manually moving them, but just holding left click is causing them to start rotating. It’s screwing everything up and causing me a ton of headache.
Anyone else have this issue and if so how do you fix it?