Hi All,
In the UE Docs, there is an Finger IK Setup described adding a virtual bone as the end effector of an IK chain.
Under “Bones” → “Workflow Example”
It has a very simple setup, but everytime I try to create it, it either jumps around when I try to move or only moves the metacarpal bone and keeps the entire bone chain stiff
Could anyone be so kind and ellaborate on how this is setup properly? I connected a “Get Control” to a “Set Bone” node before the FBIK but to no avail. I am using UE 5.3 and want to create the exact same setup as in the GIF on the UE Docs where the finger doesn’t just move with the control, but also points towards it.
Any help is highly appreciated!