Vers: UE4 4.26.1
Section: Control Rig
From UE4 Tut: “ControlRigMannequin” with the StockManequin flipping a over a chair, slamming the table and with his hand and waking up his other stock buddy.
My Project Phase: At start, setting up fresh control rig controls with FS and BS code in place.
I have been copying the nodes in the sample project “ContolRigMannequin”. I have 1:1 nodes copied for both the Forward Solve and Backwards Solve.
When the Preview Controller is set to “Use Specific Animation” (in this example “ThirdPersonRun”, the Backwards Solve run event works as expected with the controls attached to the skeleton. Sweet.
BUT, when I run the Forwards Solve event, I get a wierd wobble I have been trying to solve for the last half of my day!! The controls have movement in them as well. Strange.
Any light is illuminating!!