Control Rig for a Camera. This doable?

Oh wow, I forgot I asked this question, so rarely someone responds to me. I did get this to work in UE5.0; I haven’t used it since, so it might be buggy now.

However, for anyone that stumbles upon this thread I will post everything you will need to make it.

For the BP_Camera

Skeletal Mesh is just a cube imported as a skeletal mesh

The Control Rig

Just put the Camera Blue Print in the sequencer and animate the controls

This should get anyone started now.

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