Oh wow, I forgot I asked this question, so rarely someone responds to me. I did get this to work in UE5.0; I haven’t used it since, so it might be buggy now.
However, for anyone that stumbles upon this thread I will post everything you will need to make it.
For the BP_Camera
Skeletal Mesh is just a cube imported as a skeletal mesh
The Control Rig
Just put the Camera Blue Print in the sequencer and animate the controls
This should get anyone started now.