Hello,
Is there a way to use the control rig example to use FK instead of IK for the arms?
Thank you
Hello,
Is there a way to use the control rig example to use FK instead of IK for the arms?
Thank you
Maybe someone from the epic team knows how to do that?
thanks but it does not use the default unreal skeleton
If you’re using the control rig you should be able to do this.
You can also build a control rig that does this. Check the other Unreal videos.
If i could have few screen shots one for forward solver nd one for backward solver it will be great