Control rig FK mode

Is there a way to use the control rig example to use FK instead of IK for the arms?

Thank you

Maybe someone from the epic team knows how to do that?

I believe you can switch IK/FK

thanks but it does not use the default unreal skeleton

If you’re using the control rig you should be able to do this.
You can also build a control rig that does this. Check the other Unreal videos.

If i could have few screen shots one for forward solver nd one for backward solver it will be great