Control Rig errors preventing me from packaging my game

LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
LogMainFrame: Selected target: WedgieSimulator
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Repositories/Git/Underwear Demesne/GAME/Wedgie Simulator/Binaries/Win64/WedgieSimulator-Win64-Shipping.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“H:/Repositories/Git/Underwear Demesne/GAME/Wedgie Simulator/WedgieSimulator.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“H:/Repositories/Git/Underwear Demesne/GAME/Wedgie Simulator/WedgieSimulator.uproject” -cook -stage -archive -archivedirectory=“C:/User
s/Franklin/Uploads/Game Projects/Wedgie Simulator/Demo” -package -ue4exe=“H:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=WedgieSimulator -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for H:\Repositories\Git\Underwear Demesne\GAME\Wedgie Simulator\WedgieSimulator.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: H:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe WedgieSimulator Win64 Shipping -Project=“H:\Repositories\Git\Underwear Demesne\GAME\Wedgie Simulator\WedgieSimulator.uproject” “H:\Repositories\Git\Underwear Demesne\GAME\Wedgie Simulator\WedgieSimulator.uproject” -NoUBTMakefiles
-remoteini=“H:\Repositories\Git\Underwear Demesne\GAME\Wedgie Simulator” -skipdeploy -Manifest=“H:\Repositories\Git\Underwear Demesne\GAME\Wedgie Simulator\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Franklin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+UE_4.27\UBT-WedgieSimulator-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (H:\Repositories\Git\Underwear Demesne\GAME\Wedgie Simulator).
UATHelper: Packaging (Windows (64-bit)): Writing manifest to H:\Repositories\Git\Underwear Demesne\GAME\Wedgie Simulator\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building WedgieSimulator…
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 6 processes…
UATHelper: Packaging (Windows (64-bit)): [1/4] WS_ControlRigComponent.gen.cpp
UATHelper: Packaging (Windows (64-bit)): H:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Experimental\ControlRig\Source\ControlRig\Public\ControlRigAnimInstance.h(7): fatal error C1083: Cannot open include file: ‘AnimNodes/AnimNode_PoseSnapshot.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): [2/4] WS_ControlRigComponent.cpp
UATHelper: Packaging (Windows (64-bit)): H:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Experimental\ControlRig\Source\ControlRig\Public\ControlRigAnimInstance.h(7): fatal error C1083: Cannot open include file: ‘AnimNodes/AnimNode_PoseSnapshot.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): Took 4.1940263s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Franklin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+UE_4.27\UBT-WedgieSimulator-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Window ‘Plugins’ being destroyed
LogSlate: Window ‘Plugins’ being destroyed
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogDirectoryWatcher: A directory notification for ‘…/…/…/…/…/…/Repositories/Git/Underwear Demesne/GAME/Wedgie Simulator/Plugins/’ was aborted.

H:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Experimental\ControlRig\Source\ControlRig\Public\ControlRigAnimInstance.h(7): fatal error C1083: Cannot open include file: ‘AnimNodes/AnimNode_PoseSnapshot.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): Took 4.1940263s to run UnrealBuildTool.exe, ExitCode=6

Any help on fixing this?