My control rig works perfectly in the rig editor, but when placing the rig in the world the limbs are in the wrong place.
I am basically getting a different result in the rig editor to the world space.
In the editor the joints work fine, joints are working as intended. I have saved, compiled, restarted…
Placed in world:
In Editor:
I don’t know if I am doing something wrong or is this a bug?
I can set the transform of the bone, but then I get horrible stretching.