I’m sure this is a common question so, apologies if this has already been answered elsewhere but I couldn’t find anything after 10 minutes of searching.
I’m coming from a Maya rigging background and attempting to transfer my knowledge to Control Rig in UE5. One thing I’m struggling with is whether it’s possible to add attributes to controls which drive parameters in the graph. An example would be a master hand control with sliders for curl, splay, roll.
I know I can add dedicated controls of type ‘float’ to my hierarchy but it quickly gets cumbersome when you have to select a different control for each attribute.
Anyone have a workflow for this or know if it’s even possible?
Thanks in advance for any suggestions!