Is there a recommended or best practice for spawning items with control rig’s Construction Event and then referencing those created items in the Forward / Backward Solve?
Eg:
Construction Event - Create a Null
Forward Solve:
Set position of the Null to something else.
I’ve been doing this where I just set the reference to it, but if I change the construction name at all, this reference becomes invalid.
I am attempting to be as procedural as possible by spawning all of my controls from what’s given in the skeleton.
Any advice appreciated!
