Hello all. This is a work question but on my personal UE account. I am working on an auto rig control rig setup and I would like a way to create an automatic FK control setup for a spine and neck regardless of bone count. The “control stack at item” works well to create those controls but I would need a way to parent them to the last controller. I can not grab them from the hierarchy to make an array as I could get broken references if bone count changes. Basically, what is a good way to parent these newly spawned controller from a “control stack at item” node? Thank you.