Nope, moreover - rig control component worked for me in 5.2 but in 5.3 it doesnt. I can’t find any way it works with metahuman rigs.
Should we (can we?) use animation blueprint for that? Or switch to c++ UControlRigComponent ?
Nope, moreover - rig control component worked for me in 5.2 but in 5.3 it doesnt. I can’t find any way it works with metahuman rigs.
Should we (can we?) use animation blueprint for that? Or switch to c++ UControlRigComponent ?