Hi!
I want to set rig values from metahuman blueprint and added two control rig components for Head and Body. All setuped and works fine But the body looks distorted. It seems like control rig meant for Short body type and shrinks body down.
Image of 2 metahumans, one with Control Rig component and other not. Both has same body type.
Nope, moreover - rig control component worked for me in 5.2 but in 5.3 it doesnt. I can’t find any way it works with metahuman rigs.
Should we (can we?) use animation blueprint for that? Or switch to c++ UControlRigComponent ?