Control Rig Component with Metahuman rig?

Hi!
I want to set rig values from metahuman blueprint and added two control rig components for Head and Body. All setuped and works fine But the body looks distorted. It seems like control rig meant for Short body type and shrinks body down.

Image of 2 metahumans, one with Control Rig component and other not. Both has same body type.

Would appreciate any help or ideas how to apply retargeting with Control Rig Component.

Or maybe there other way to control rig values from blueprint

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Any luck with this? Im also having trouble with the metahuman face rig. It doesnt seem to work when I set mapped skeletal mesh on pre initialize

Nope, moreover - rig control component worked for me in 5.2 but in 5.3 it doesnt. I can’t find any way it works with metahuman rigs.
Should we (can we?) use animation blueprint for that? Or switch to c++ UControlRigComponent ?