Hi,
I’ve created a control rig for my skeletal mesh. I’ve been able to use this control rig flawlessly in its preview mode, however, if I place the control rig in a map to open sequencer, I’m having serious troubles interacting with it. Controls which have an animation channel under them become completely unselectable, as it gets selected and deselected the same frame - I can tell, as in the anim details window, the control’s properties flash for a moment but then disappear immediately. For controls which do not have an additional animation channel as a child, selection is possible, but unlike with the stock Mannequin or MetaHuman control rigs, I need to double click the control to select it. This occurs both in the world and in the anim outliner control tree. Furthermore, if I switch the control rig preview to use the spawned level sequence, it has the same issue in the control rig preview window as well.
As far as I can tell, there is no significant difference in the settings or logic of the control rig compared to the mannequin control rig. In fact, the issue continues to occur even if I completely unlink the construction, forwards solve and backwards solve events.
Is there any way I can resolve this?