So,… I’m quite familiar with Animation in DCC’s…
…Could do all that stuff outside of UE, but I want to learn to create anims inside of UE aswell.
So far the “Control Rig” is doing a great job and is very powerful,… but I’m still kinda new to this inside of UE…
I’m testing a lot of stuff on a model and Rig I created some time ago, getting it into UE and using this one as a learning object…
I would love to know, if there is a more elegant way to “drive” transforms, especially when it comes to a “sequence” of things happening one after another (and in between and what not)
Right now I’m doing it with Value remapping to choose ranges from my controll objects, which then drive interpolators to “kick in” the transforms I want at certain points…
Looking like this:
And in motion, I think this explains better what I want to achieve, especially on the right hand side of the vid,… first the gear rotates in positon and expands after this, step by step:
Control Rig in action
…would love to hear your (hello world) opinion on how to approach “driven Keys” in a better way inside of UE, my approach is working so far,… timing that stuff is not tricky but quite twiddly ;D
Cheers
P.