Control Rig-based Procedural AimOffset + Weapon Offset

Hi all,

I’m developing a Control Rig–based AimOffset plugin for Unreal Engine that combines procedural aim-pose generation with live pose editing.

The UI lets you select a pose configuration, adjust the weapon’s position and rotation, and tweak body controls such as the hips and head directly on the character.
Changes update live, and the adjusted poses can be saved for reuse.

In this video I’m using Manny to compare the default aim poses with the procedural result, then demonstrating the retargeting using Twinblast to show both sides of the workflow:
Generating the initial aiming poses procedurally, then refining them to suit a different character’s proportions and weapon alignment.

The goal is to provide a procedural starting point while keeping artistic control over the final pose.