Control rig apparently removes root motion

I have retargeted a number of root-motion animations from the classic UE4 mannequin to the new UE5 mannequin. Surprisingly, the root motion works fine when I play them as montages, but it refuses to work elsewhere in my animation blueprint.

Note: I have already set the root motion mode to “Root Motion From Everything”, so that is not the problem. Based on my observations, it would appear that my control rig is the problem. Unfortunately, I have no idea how fix this.

I was incorrect about the control rig. As it turned out, I just had “Blend Root Motion Based on Root Bone” checked on a Layered Blend Per Bone node.

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