it would be cool if there was a way to build rigs on an existing animation to modify (in a new curve space) and then rebake out to new animation clips
https://www.youtube.com/watch?v=XjMK…ature=youtu.be
unity has it built in to some degree I think now?
it’s based off the techinques Richard Lico uses when he animates
https://animationsherpa.thinkific.com/
his techniques are used in Polyarc’s Moss which is made in unreal for oculus