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Control rig animation transfer

it would be cool if there was a way to build rigs on an existing animation to modify (in a new curve space) and then rebake out to new animation clips

https://www.youtube.com/watch?v=XjMK…ature=youtu.be
unity has it built in to some degree I think now?

it’s based off the techinques Richard Lico uses when he animates
https://animationsherpa.thinkific.com/

his techniques are used in Polyarc’s Moss which is made in unreal for oculus