Control Rig and Physical Animation Causing Crash UE5.4 and 5.3

I set up a character with a control rig running in my Animation Blueprint. It all works fine if I don’t add physical animation to the character. The same issue goes the other way. I can have physical animation set up on my character but as soon as I add the control rig the game crashes when spawning or killing the player.

Curently I have a fairly basic state machine setup and then a control rig that fixes foot placement.

I enable physical animation like this →

If these tools aren’t compatible, is there a workaround for getting physical animation with corrective foot placement?

I came up with a “fix“ but not a great one. Basically, the cleanup has to be done in order or in one frame to prevent the crash.

The order for my situation ended up being: Destroy Component → Character mesh, Destroy Component → Capsule, Destroy Actor → Self

If I run jsut destroy actor self the game/editor will crash.